#define myAntReward -200
#define waterReward -20
#define foodReward 800
#define myHillReward 700
#define enemyHillReward 800
#define wanderReward 50
#define unseenReward 805
#define invisibleReward 800
#define stepCost -5
#define iteration 10




struct visSquare{
	visSquare();
	
	int reward;
	bool updatable;
};

